Viridian Walkers Category: mutations
Viridian Walkers
+60% Emerald Damage
+20% Emerald Critical Damage
No Maximum Level

  • Increases Emerald Damage granted by mutations by 60% per level.
  • The very first level when you unlock gives you a double bonus, so you start with 120%
  • Mutation damage adds up into one big bonus, so adding this 60% to an existing bonus of 500% would total 560%.
  • The genes Mutation Infusion multiply this coloured damage by 10% per gene, to a maximum of 110%.
  • The Gene Lab's Mutation Specialization further add to this multiplication by 5% per level, with no maximum,
  • Increases the Critical Damage of Emerald crabs and queens by 20% per level.
  • Critical Damage is calculated as a 5x multiplier per 100% bonus, so each level is effectively +1x critical damage to Emerald crabs and queens.
  • You can see your current Critical Damage multiplier on your crab screen, or by inspecting individual queens.

Commentary

Critical Damage is important, and if your highest queen is Emerald, this is a good mutation to put some points into. However, later on when your higher queens are other colours, don't neglect this mutation as it is used to calculate your Average crit damage which is used throughout the game in other calculations.

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