Ember Tipped Walkers Category: mutations
Ember Tipped Walkers
+50% All Damage
1 Less Reptile per 10m
Maximum Level: 5

  • Increases Damage granted by mutations to EVERY colour by 50% per level.
  • This is the only mutation where the first level does not double the bonus. Level 1 is just 50%
  • Mutation damage adds up into one big bonus, so adding this 50% to an existing bonus of 500% would total 550%.
  • The genes Mutation Infusion multiply this coloured damage by 10% per gene, to a maximum of 110%.
  • The Gene Lab's Mutation Specialization further add to this multiplication by 5% per level, with no maximum,
  • Reduces the number of reptiles you see in each 10m section by 1 per mutation level. It does this by skipping a meter.
  • When maxed out, you would have 250% mutation bonus damage to EVERY colour of crab and queen (multiplied by bonuses described above), and have 5 less reptiles per 10m span of riverbed. You'll see a reptile at 2m, 4m, 6m, 8m, then the boss.

Commentary

This is something of a double-edged sword for new players. On the one hand it lets you go higher faster, provided you're able to slaughter the bosses. On the other hand, you get less gold as you go up because you're killing less reptiles. Overall though it's still worthwhile to cut some of the monotony out of your runs by letting you get to your max distances faster.

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