Ember Tipped Walkers
+50% All Damage
1 Less Reptile per 10m
Maximum Level: 5
- Increases Damage granted by mutations to EVERY colour by 50% per level.
- This is the only mutation where the first level does not double the bonus. Level 1 is just 50%
- Mutation damage adds up into one big bonus, so adding this 50% to an existing bonus of 500% would total 550%.
- The genes Mutation Infusion multiply this coloured damage by 10% per gene, to a maximum of 110%.
- The Gene Lab's Mutation Specialization further add to this multiplication by 5% per level, with no maximum,
- Reduces the number of reptiles you see in each 10m section by 1 per mutation level. It does this by skipping a meter.
- When maxed out, you would have 250% mutation bonus damage to EVERY colour of crab and queen (multiplied by bonuses described above), and have 5 less reptiles per 10m span of riverbed. You'll see a reptile at 2m, 4m, 6m, 8m, then the boss.